I suspect that one of the main purposes of the MD5 identification is to prevent people from using ScummVM with abandonware versions, but as you noted, it locks out fan games. It always turns out darker and blurs out detail defined by the dither pattern. Averaging the dithered colors does not give an accurate representation of the color perceived by the eye. All "enhancements" are a matter of taste and should not be forced on the users. I still think it is a bad choice to use non standard settings for the default. ![]() True, the ScummVM settings can take the place of many of the functions of the RESOURCE.CFG, but I find it easier to use the RESOURCE.CFG. What I don't like about it is that fan made patches are not supported, it averages out the dithering of the the early SCI games, giving it a different value than what is perceived by the human eye (thus giving a "false" color value)Īnd the RESOURCE.CFG is ignored. True, Shivers 2 and Phantasmagoria 2 have the Squirt the Cat installers, but Shivers 1 and Mother Goose Deluxe are 16-bit games, which means they are no gos for 64-bit Windows. The Shivers games and Mother Goose Deluxe have no DOS interpreters and Phantasmagoria 2 DOS videos are interlaced, while the Windows version does not. There are about three other Windows SCI games that DOSBox is not a viable solution for. I'll still continue to use DOSBox for most of the Sierra game installers, but ScummVM opens up some possibilities for our classics. No cursor bug under Windows XP! And for the ever increasing number of large screen monitor users, 3x scaling without postage stamp sized videos. No crappy Win 3x SB drivers to spoil the music. This means you will be able to play KQ6Win on 64-bit Windows without a VM. They will be setup with ScummVM for the Windows version on all flavors of Windows. In the near future, look for a change in the KQ6 installers. This represents a huge jump in the number of games supported by ScummVM. ScummVM, which now officially supports some SCI games. This joke has now become reality with the release of ScummVM 1.2.0. ![]() CABAL has become a reality! For those that missed it, 6 or 7 years ago ScummVM pulled an April Fool's joke announcing the merger of the Free SCI project with ScummVM to form a universal adventure game engine.
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